GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

Educators Summit: Strategies for Creating Productive, Healthy Student Teams

Erika Mesh  (Lecturer, Rochester Institute of Technology)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Educators

Format: Session

Vault Recording: TBD

Audience Level: No

The best games are cohesive, engaging experiences. The process of making them should be as well. Instead, many of our student project teams are plagued by so many communication and team dynamics issues that projects stall and some students even grow to dread any type of teamwork. In my undergraduate programming classes and graduate game development process class, I've adopted three strategies to help students proactively build healthy, inclusive environments where they can all contribute to the best of their ability. As a result, I've seen students build better games with less stress and uncertainty - even when working 100% remotely. While the depth and details vary for undergraduate vs. graduate teams, the overall approach is the same and can be applied to any team-based course element.


Attendees will take away a set of core strategies to facilitate building healthy, inclusive student project teams as well as details about how to enact these via additions to the team formation, peer evaluation, and grading process.

Intended Audience

This talk is for educators, students, mentors, and anyone interested in how to help students learn to create positive, healthy environments in order to have more productive team experiences. No prior knowledge is assumed beyond a general familiarity with the use of team projects in coursework.