GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Educators Summit: Strategies for Creating Productive, Healthy Student Teams

Erika Mesh  (Lecturer, Rochester Institute of Technology)

Location: Room 2006, West Hall

Date: Tuesday, March 22

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass - Get your pass now!

Topic: Educators

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Vault Recording: Video

Audience Level: No

The best games are cohesive, engaging experiences. The process of making them should be as well. Instead, many of our student project teams are plagued by so many communication and team dynamics issues that projects stall and some students even grow to dread any type of teamwork. In my undergraduate programming classes and graduate game development process class, I've adopted three strategies to help students proactively build healthy, inclusive environments where they can all contribute to the best of their ability. As a result, I've seen students build better games with less stress and uncertainty - even when working 100% remotely. While the depth and details vary for undergraduate vs. graduate teams, the overall approach is the same and can be applied to any team-based course element.

Takeaway

Attendees will take away a set of core strategies to facilitate building healthy, inclusive student project teams as well as details about how to enact these via additions to the team formation, peer evaluation, and grading process.

Intended Audience

This talk is for educators, students, mentors, and anyone interested in how to help students learn to create positive, healthy environments in order to have more productive team experiences. No prior knowledge is assumed beyond a general familiarity with the use of team projects in coursework.