Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
John Sharp (Associate Professor of Games & Learning, Parsons The New School for Design)
Colleen Macklin (Associate Professor of Media Design, The New School)
Tracy Fullerton (Director, USC Game Innovation Lab)
Paolo Pedercini (Founder Molleindustria & Assistant Professor, Carnegie Mellon University)
Aaron Trammell (Assistant Professor of Informatics & Core Faculty in Visual Studies, UC Irvine)
C. Thi Nguyen (Associate Professor of Philosophy, University of Utah)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
Well, this last year was something, wasn't it? We made an abrupt pivot to video where we and our students taught and learned inside grids of tiny rectangles. From multi-camera setups to Tabletop Simulator to Roblox field trips, we learned on the fly. While some lessons only apply to online teaching, many of the adaptations will be useful whether in-person, online, or a mix of the two.
We bring "Teaching Games with Games" out of retirement for a special mission: sharing the insights of this past year that will strengthen our teaching. Here's to turning pedagogical lemons into lemonade.
The audience will learn tricks and techniques applicable to all learning contexts derived from the abrupt pivot to teaching online. From virtual paper prototyping to online field trips, our speakers will share insights to strengthen games education into the future.