View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
John Sharp (Professor of Games & Learning, Parsons The New School for Design)
Colleen Macklin (Associate Professor of Media Design, Parsons School of Design at The New School)
Kishonna Gray (Associate Professor, University of Kentucky)
Dr. Edmond Y. Chang (Assistant Professor of English, Ohio University)
Shawn Pierre (Visiting Assistant Arts Professor, Independent)
Lien Tran (Assistant Professor of Games + Design, DePaul University, Jarvis CDM)
TreaAndrea Russworm (Associate Professor of English & Associate Dean, UMass Amherst)
Location: Room 3004, West Hall
Date: Tuesday, March 22
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
It's time for games to change! While we might teach games as systems, how is game education implicated in systems and structures of power? Join us to hear from five educators working on this change to break out of these power structures to include different perspectives, voices, and approaches. Whether it be focusing on accessibility, devising strategies for anti-racist game design, recognizing the game industry as a truly global phenomenon, or being more thoughtful about environmental impacts, our speakers will show strategies for making the change we want to see in games and the game industry.
The audience will learn tricks and techniques to make games—the industry and games themselves— more equitable, diverse, and inclusive. Our speakers will share insights to strengthen games education, celebrate difference, and help you meet the challenges and changes necessary for games education to thrive.
This session will be useful for seasoned and new game educators alike, as the issues covered are important, yet not always easy to address within game courses and programs.