View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
Though tools development is generally seen as a critical aspect of any game studio, it is often overlooked in education. Over each of their twenty years of education, Michigan State professors Brian Winn and Jeremy Bond have developed dozens of tools to improve their classes, solve difficult educational challenges, enable research, and improve their students' games. These tools range from useful spreadsheets to team management databases, a Legend of Zelda-style level editor, and a tool for visualizing theatrical sets in VR before they are constructed. In this talk, they demonstrate some of the best open-source tools that they and other professors have developed and share best practices for developing your own tools in an educational setting and eventually sharing them with other faculty.
Attendees learn about some of the best tools for game education that we and others have developed and made available to the public. They also learn how we go about designing and creating tools and how we have gained the support of our colleagues and administrators to do so.
Anyone in game education can benefit from the tools we present, which cover a broad range of needs and are freely available. Attendees with knowledge of programming and development will also benefit from our section on how to plan, approach, and execute the development of a new tool.