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Educators Summit: Tools Dev in Game Edu

Jeremy Bond  (Game Prof & President, Michigan State Univ. / ExNinja)

Brian Winn  (Professor & GEL Lab Director, Michigan State University / Will Winn Games Inc.)

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Educators

Format: Session

Vault Recording: TBD

Audience Level: Yes

Though tools development is generally seen as a critical aspect of any game studio, it is often overlooked in education. Over each of their twenty years of education, Michigan State professors Brian Winn and Jeremy Bond have developed dozens of tools to improve their classes, solve difficult educational challenges, enable research, and improve their students' games. These tools range from useful spreadsheets to team management databases, custom level editors for both 2D and 3D games, plans and software for showcasing student work on public arcade cabinets, and a Utility AI to choose student teams based on skills, available times outside of class, and many other factors. In this talk, they demonstrate some of the best open-source tools that they and others have developed and share best practices for developing your own tools and sharing them with other game dev faculty.

Takeaway

Attendees learn about some of the best tools for game education that we and others have developed and made available to the public. They also learn how we go about designing and creating tools and how we have gained the support of our colleagues and administrators to do so.

Intended Audience

Anyone in game education can benefit from the tools we present, which cover a broad range of needs and are freely available. Attendees with knowledge of programming and development will also benefit from our section on how to plan, approach, and execute the development of a new tool.