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Effortless Game launches: How 'League of Legends' Runs at Scale on AWS (Presented by Amazon Web Services)

Ashwin Raghuraman  (Sr. Solutions Architect, Amazon Web Services)

David Press  (Sr. is Principal Software Engineer, Riot Games)

Brian Miller  (Sr. Principal Software Engineer, Riot Games)

Location: Room 2011, West Hall

Date: Wednesday, March 19

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: Intermediate

Amazon Web Services (AWS)

Discover how Riot Games, the studio behind League of Legends and VALORANT, revolutionized their game server infrastructure with AWS. Explore how they used AWS auto scaling to significantly cut their game server fleet costs while boosting their ability to rapidly respond to shifts in player demand, which helped them take creative risks in updating their games. Learn how they developed a flexible Game Provisioning Platform that can automatically spin up game servers tailored to the unique requirements of different Riot titles, allowing them to quickly roll out new game modes, test experimental ideas, and provide the best possible player experiences.



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