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Elevate Game Profiling on Intel CPUs & GPUs using Advanced Graphics Analyzers (Presented by Intel)

Pamela Harrison  (Software Technical Consulting Engineer, Intel® GPA, Intel Corporation)

Eugene Krasichkov  (Product Owner, Intel® GPA, Intel Corporation)

Stanislav Volkov  (Software Architect, Intel® GPA, Intel Corporation)

Location: Room 2011, West Hall

Date: Thursday, March 24

Time: 11:30 am - 12:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Yes


Ramp your game profiling abilities with our new Ray Tracing (DXR), Hotspot Analysis, and XeSS capabilities. With Intel's new discrete GPU, Alchemist, Intel® Graphics Performance Analyzers (Intel® GPA) can now collect on the order of 1000 hardware counters – displaying your favorites on demand and automating their analysis for bottleneck detection. We show how to collect and display enormous amounts of data quickly, and guide you through some use cases so that your dev team can streamline optimization.


Learn how to do in-depth performance analysis using the capabilities of Intel's discrete GPU, Alchemist. Follow along as the Intel speakers walk you through some use cases that can help you identify and resolve bottlenecks quickly.

Intended Audience

Developers interested in getting improved performance and visual quality for games and other graphics applications through advanced graphics profiling and performance optimization.