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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Elevate Your Game with Progressive Delivery (Presented by Bugsnag)

James Smith  (SVP of the Bugsnag Product Group at SmartBear, Bugsnag, a SmartBear company)

Date: Wednesday, July 21

Time: 9:40am - 10:10am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Management

Format: Sponsored Session

Vault Recording: Not Recorded


Developers are under increasing pressure to build and ship games quickly and then add new features consistently to boost user engagement and grow competitive advantage.
Moving fast always comes with risks but since moving slow isn’t a popular option, how can development teams ship code with speed whilst strategically managing the risks?

Progressive delivery is a modern way of developing, testing, and deploying code, which allows development teams to make data-driven decisions throughout the software delivery lifecycle, from pre-production to production. Join James Smith, SVP of the Bugsnag Product Group at SmartBear, discuss how game development teams should be thinking about progressive delivery:
  • Approaches for managing risks introduced by shipping new game versions faster, such as release progression or phased rollout, feature flags, and experiments
  • Control mechanisms that can help boost confidence when shipping faster
  • Monitoring and stability metrics that can serve as the data-driven layer throughout the game development and delivery process

Register for the session to learn more and ask questions!


After our session the audience will have an understanding of how to approach managing risks and control mechanisms that boost confidence when shipping new game versions faster. Additionally, we will discuss how to monitor stability metrics that can serve as the data-driven layer throughout the game development and delivery process.

Intended Audience

Developers, software engineers, release managers