View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
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Evan Edwards (Senior Technical Artist I, Graphics, Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
Performance: a word that conjures up many emotions for the average game-artist and can often breed conflict in production. But with the right approach, optimization can be something that the team embraces as part of the development process.
Diablo IV shipped to critical acclaim in its technical strength and performance across a wide variety of hardware, but the journey to get to that point was full of trial-and-error, teamwide initiatives, and no shortage of hard work. Join Senior Technical Artist Evan Edwards as he talks about a cultural approach to optimization, and how developers can make performance less of a dirty word on their teams.
Attendees will receive a break down of how Diablo IV approached performance optimization for a complicated, loot-driven ARPG, and learn different strategies for getting artists invested in performance even early in production and a cohesive look at how performance-optimization can fit into artist workflows.
Technical Artists, Producers, Tech Directors, Art Leads, Art Directors , or any developer who values performance optimization and wants to help their team to succeed at it. No significant prior technical knowledge needed.