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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

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Embracing Chaos: Designing for Emergent Gameplay in VR

Chris Wade (Designer and Developer, Owlchemy Labs)

Location: Room 210, South Hall

Date: Tuesday, March 19

Time: 1:20pm - 1:50pm

Pass Type: All Access, VRDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

As the VR industry matures, developers are faced with the challenge of creating engaging, interactive content with lasting depth. Since pioneering early paradigms for interaction in VR with 'Job Simulator', Owlchemy Labs has insights to share on ways to give players the freedom and tools for creative play. Using case studies from 'Rick and Morty: Virtual Rick-ality' and 'Vacation Simulator', developers will learn about Owlchemy's design philosophy, understand VR interaction affordances and technical scope of emergent gameplay systems, and be inspired to embrace chaos in their own games.

Takeaway

Attendees will take away a high-level understanding of emergent gameplay systems in VR and a framework for design and implementation in their own projects.

Intended Audience

Novice to advanced VR developers and designers.