GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Embracing the Co-op Studio Model in Indie Games

Scott Benson (Game Designer, Writer, and Illustrator, Night In The Woods)

Ted Anderson (Environment Artist, Pixel Pushers Union 512)

Steve Fillby (Marketing Manager, Motion Twin)

Ian Thomas (Partner and Founder, Talespinners)

Bethany Hockenberry (Writer, Night in the Woods)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

Audience Level: All

Scott Benson ('Night in the Woods'), Ted Anderson ('Tonight We Riot'), Ian Thomas ('TaleSpinners'), and Steve Filby ('Motion Twin') discuss life as indie developers, share their experiences forming workers co-ops, and talk about the benefits of the co-op model for small and midsize studios.

Takeaway

Attendees will learn about the history of worker co-operatives, the benefits they provide for small and midsize studios, and how they can form their own co-ops. They will gain information from people who have gone through the process and will be more confident in the formation of their own co-ops.

Intended Audience

This panel will be of most interest to workers and owners of small and midsize studios who are interested in finding a business model that is egalitarian, removes inefficiencies and promotes personal investment in one's work.