GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Emotional Harmony: Audio Design in 'Sky: Children of the Light'

Ritsu Mizutani (Lead Audio Designer, thatgamecompany.Inc)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

This lecture will reveal how audio design supported and enhanced players emotional experience in the unique mobile platform social adventure game, 'Sky: Children of the Light'. All of the design and technologies of this game including the story arc, the touch-navigation system, and the wide variety of means of communication exist to immerse players into the game deeply and stir their emotions through involvement with the story and communication with friends. To this purpose, sound effects also needed to be designed to fire players emotions and imagination in harmony with the music. Since this game changes its state incessantly depending on the player actions, sound effects needed to constantly modulate their event state and quality of playback instead of utilizing one-shot sounds. thatgamecompany's sound designer Ritsu Mizutani will share how his approach of designing and efficient implementation helped realize deepening player emotions.

Takeaway

Attendees will learn about various ideas of how sound effects can evoke emotions of players, and immerse them into more intuitive communication and play with others; they will also gain insight on efficient implementation, such that the team can achieve these goals.

Intended Audience

This session is aimed at game audio professionals and those interested in game audio. Some experience and knowledge of game audio and engineering are helpful, but other game development professionals, as well as students, may gain new insight into game audio.