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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Empowering Your People Through Hackweek and Experimental Projects

Julieanne Eason  (Production Manager, CerebralFix)

Location: Room 2005, West Hall

Date: Wednesday, March 20

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: All

Happy people mean better work, better work means growth as a company. In this talk I'll describe the framework for our annual hackweek and anytime project initiatives, which have a central focus on empowering the people in our studio to safely expand knowledge, experiment and learn. I'll run through the trials, errors and learnings we've experienced while developing these frameworks and explain the goals, process and results of each iteration. The talk will round up with the tips and tricks that have enabled our studio to provide value to both our people as individuals and to the company as a whole.


Attendees take away tips for making successful hack weeks. They also gain tricks for creating a successful framework for empowering teams and individuals to experiment and upskill at any time, outside the context of normal day to day projects.

Intended Audience

This talk is for project managers and team leaders in small to medium studios, who are planning to hold a hack week or improve their current hackweek framework, and / or looking for inspiration to cultivate individual creativity and upskilling within their teams at any time during the year.

Connecting the Global Game Development Community

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