Stephanie Fisher (Co-Director, Pixelles)
Alison Harvey (Associate Professor, York University)
Location: Room 215, South Hall
Date: Wednesday, March 22
Time: 9:00 am - 10:00 am
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: Video
Audience Level: All
Inclusion and diversity in games organizing has sprung up in a range of settings, and is seen as an effective tool for recruiting and supporting historically marginalized people in the sector. Yet the broader impacts of this kind of work have yet to be evaluated, assessed, and communicated widely, meaning their value may not be widely recognized at this time.
Working with the leaders and community members of Pixelles Montréal, Stephanie Fisher and Alison Harvey will outline the concrete and specific benefits of inclusion organizing in creating change in the short, medium, and long term. They also outline their findings on how inclusivity-focused groups and initiatives like Pixelles can communicate their impact to different audiences in a manner that is driven and informed by consent, safety, and privacy.
Attendees will gain insight into three areas: understanding how beneficial it is to organize with historically marginalized peoples, evaluation models that can assess their inclusion and diversity initiatives, and how to communicate their effects.
This is for all audiences and doesn't require any previous knowledge. It will be of particular interest to people leading diversity, equity, and inclusion (DEI) programming and those interested in getting started. Also relevant to those who want to learn more about equity work, make concrete and measurable change, and how to visualize and communicate these impacts.