View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jonathan Singer (Industry Strategist - Video Games, VR, AR, Akamai Technologies)
Location: Room 3022, West Hall
Date: Thursday, March 21
Time: 2:00pm - 2:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: TBD
Audience Level: Intermediate
Your organization has spent years developing your game, and it's finally ready. If this was the 1980s, your game would come out on a cartridge or disc, be released to the world, and be done. But we're not there anymore.
Your game is no longer just a game.
Your game in an ongoing experience, supported by a constellation of microservices. These microservices must be in constant communication with your players, and with each other. To provide the best experience for your players, you need a messaging service that addresses the challenges of today. Join this session to learn more.
Join this session to learn how to better support microservice communications for your game with edge messaging, edge data processing and device management at the edge.
Platform engineers, software architects, and anyone else with a focus on optimizing communications between micro services should join. No prerequisite knowledge is required, as I'll even give a brief overview of MQTT to ensure that we're all on the same page.