GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Enabling Real-Time Light Baking Workflows in Saber Engine with AMD RadeonRays Library (Presented by AMD)

Dmitry Kozlov (Senior Member of Technical Staff, AMD)

Max Gridnev (Senior Graphics Programmer, Saber Interactive)

Location: Room 3001, West Hall

Date: Wednesday, March 20

Time: 9:00am - 10:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: All

The talk presents a real-time GPU light baking solution created by Saber Interactive for the upcoming title "World War Z". The solution is built on top of AMD® RadeonRays – a fully open source high performance GPU-accelerated ray tracing engine, supporting OpenCL, Vulkan and C++ backends. The GPU light baker developed by Saber brings lighting artists' experience to a whole new level by enabling convenient and highly-interactive "place and edit" workflows. Production light baking jobs, previously taking hours of CPU cluster time, are now reduced to mere minutes on a high-end multi-GPU machine or even seconds if sent to a GPU render farm.