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Enabling Real-Time Light Baking Workflows in Saber Engine with AMD Radeon-Rays Library (Presented by AMD)

Dmitry Kozlov (Senior Member of Technical Staff, AMD)

Max Gridnev (Senior Graphics Programmer, Saber Interactive)

Location: Room 3001, West Hall

Date: Wednesday, March 20

Time: 9:00am - 10:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Not Recorded

Audience Level: All

The talk presents a real-time GPU light baking solution created by Saber Interactive for the upcoming title "World War Z". The solution is built on top of AMD® RadeonRays – a fully open source high performance GPU-accelerated ray tracing engine, supporting OpenCL, Vulkan and C++ backends. The GPU light baker developed by Saber brings lighting artists' experience to a whole new level by enabling convenient and highly-interactive "place and edit" workflows. Production light baking jobs, previously taking hours of CPU cluster time, are now reduced to mere minutes on a high-end multi-GPU machine or even seconds if sent to a GPU render farm.