GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

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Engaging VR Storytelling: A 'Moss' Postmortem

Corinne Scrivens (Artist, Polyarc)

Location: Room 301, South Hall

Date: Thursday, March 21

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design, Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

Players all over the world have fallen in love with Quill and they can't wait to return to the story of Moss. But how did a new indie studio of only 15 employees captivate so many players?

In this talk Corinne will go over the production philosophies and processes that Polyarc used to create a narrative that takes advantages of VR. She will go over the lessons the team learned from development, as well as how constraints led to more creativity.

Takeaway

Attendees will gain insight into Polyarc's philosophy and process for crafting a narrative that takes advantage of the VR medium while also keeping in mind the realities of production.

Intended Audience

Anyone interested in hearing more about VR development, or developing for emergent mediums in general, will appreciate this talk. Developers from small teams or those working with limited resources may also find the session useful. The focus will be on Polyarc's approach to narrative development and this talk does not dive deeply into the technical side of things.