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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Engineering Mayhem: Technical Deep-Dive into Environmental Destruction in 'THE FINALS'

Mans Isaksson  (Game Programmer, Embark Studios)

Location: Room 2016, West Hall

Date: Thursday, March 21

Time: 2:00 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: Intermediate

THE FINALS is a fast-paced, competitive first person shooter with a focus on emergent gameplay and dynamic systems. Front and center of these systems is the destruction system which enables most of the environment to be destroyed, buildings to collapse, and debris from buildings to re-shape the play-space, all while being physically simulated.

In this session, Måns Isaksson (Game Engineer at Embark Studios) walks through the technical challenges the team at Embark had to overcome to enable this level of destruction in THE FINALS. He walks you through the workflow – from constructing and fracturing structures to integrating them into the playable environment, and explore technical aspects such as replication, simulation performance, rendering, and structural analysis calculations.


Attendees will gain a comprehensive understanding of how the team at Embark went about solving the technical challenges presented while crafting a large and fully dynamic destruction system for THE FINALS.

Intended Audience

This presentation is primarily intended for mid- to senior level programmers. It covers several technical aspects of a larger system and as such many implementation details will be omitted, prior experience will be helpful to infer these details. However, effort will be made to make it comprehensible and valuable to more novice programmers and designers as well.

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