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Enhancing Mobile Performance Using Unity Burst Compiler (Presented by Arm & Unity)

James Greenhalgh (Principal Engineer, Arm)

Yury Habets (Software Engineer, Unity Technologies)

Location: Room 2011, West Hall

Date: Thursday, March 19

Time: 11:30am - 12:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

Arm and Unity partnered to improve gaming performance on the billion-plus Arm-powered mobile devices by default, allowing developers to spend more time creating compelling content, and less time optimizing code.

In this session, Arm and Unity will share how this partnership helps developers, as well as helping to bring the power of the Burst Compiler to Android to enhance multicore processor performance and power management.

We'll explain how Burst grants ahead-of-time compilation of performance critical C# code to high-performance native code, the powerful features it enables (e.g. Advanced SIMD) and how it can immediately unlock performance advantages on mobile.


Attendees will gain insights into the improvements to the Burst compiler targeting Arm's current and next generation architectures and the performance it will enable by default.

They will also learn how to efficiently utilize the latest multicore processors to build more complex games and optimize battery use on mobile devices.

Intended Audience

This session is accessible for game developers creating mobile games in Unity, particularly programmers, physics, graphics and performance analysts. It will provide information that can be applied by those at all levels of experience.