Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Richard Carrillo (Creative Director, Sledgehammer Games)
Date: Thursday, July 22
Time: 3:40pm - 4:10pm
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
During development, almost all eyes are on the product or the schedule. When the focus is on the game's quality and shipping, team health and team satisfaction can begin to decline, and some leaders have a tendency to micro-manage and become more task-oriented.
The most successful teams have strong leaders who develop and continually reinforce a Positive, Collaborative Culture – one that encourages and respects the contributions of every team member and focuses on ensuring the team believes in the product and in each other.
Richard Carrillo, Creative Director at Sledgehammer Games Toronto, will break down and explore the five essential priorities of this culture: the Team, the Player, the Game/Vision, The Craft, and the Idea.
Attendees will gain a stronger understanding on how to implement a positive, collaborative culture, what it means, and how the right approach leads to more trust amongst the team and with the product.
Production members of all levels, from juniors to managers to directors, are stakeholders in ensuring a healthy team culture. This talk is aimed at developers across all job families in production.