GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Entertainment AR/VR: Design Challenges and Opportunities in Mobile AR: A 'Table Trenches' Retrospective

Blake Gross  (Co-Founder, DB Creations)

Dustin Kochensparger  (Co-Founder, DB Creations)

Date: Monday, July 19

Time: 1:20pm - 1:50pm

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

Mobile AR is the largest mixed reality market segment with over 100 million AR compatible smartphones. Technology stacks like ARKit and ARCore are making it much easier for developers to create immersive mobile augmented reality games. However, there are a variety of design and UX challenges to consider when developing for these new platforms, ranging from world finding flows to shared multiuser environments. In this session, independent MR developers Blake Gross and Dustin Kochensparger will provide an overview of the design philosophy and technical challenges overcome in building the first AR game on Google Play Pass, Table Trenches!

Takeaway

After this presentation, developers will have an understanding of general problems in the mobile AR space, such as plane finding flows, limitations of mobile devices, and considerations in developing for immersive headsets. Viewers will also see how DB Creations developed Table Trenches from the initial concept of virtual toys.

Intended Audience

This presentation is catered towards developers and designers working in the mobile and MR spaces; or those who are interested in learning more about AR game design. No previous knowledge of AR game design required!