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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR

Jeff Grebe  (Technical Art Director, ILMxLAB (Lucasfilm))

Romain Deciron  (Lead Gameplay Performance Engineer, ILMxLAB (Lucasfilm))

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Vault Recording: TBD

Audience Level: N/A: I would like to deliver a virtual presentation only

ILMxLAB's Star Wars: Tales from Galaxy's Edge expands upon Star Wars: Galaxy's Edge, the epic immersive lands at Disneyland Resort in California and Walt Disney World Resort in Florida, providing you a chance to step deeper into the outskirts of Black Spire Outpost and further into the world of Batuu -- all in virtual reality. Bringing a richly detailed, expansive Star Wars world to mobile VR posed many challenges. Join Jeff Grebe (Technical Art Director) and Romain Deciron (Lead Gameplay Performance Engineer) as they discuss the technical aspects of bringing this flagship title release for the Oculus Quest 2, to two mobile platforms using an array of Unreal Engine optimizations, customizations, and techniques.

Takeaway

Attendees will gain key insights into Unreal's mobile VR optimization methods, their pros & cons, as well as various strategies, enhancements, and automation to get the most out of your experience.

Intended Audience

Developers looking for insight on optimizing a mobile VR experience while maintaining quality, improving combat and character interaction performance, or those seeking methods of performance automation when time and budget are a factor.