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Entertainment VR/AR: Building 'Vader Immortal': A Star Wars VR Series for Oculus Quest

Jason Breneman (Lead Character TD, Vader Immortal: A Star Wars VR Series, ILMxLAB)

John Nguyen (Design Director, Vader Immortal, ILMxLAB / Lucasfilm)

Jeff Grebe (Lead VFX Artist, Vader Immortal, ILMxLAB / Lucasfilm)

Te Hu (Technical Artist, Vader Immortal, ILMxLAB / Lucasfilm)

Ronman Ng (Lead Lighting Artist, Vader Immortal, ILMxLAB / Lucasfilm)

Sarah Barrick (Production Manager, Vader Immortal, ILMxLAB / Lucasfilm)

Location: Room 2010, West Hall

Date: Monday, March 16

Time: 10:50am - 11:50am

Pass Type: All Access Pass, VRDC Add On - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: TBD

Audience Level: All

Join ILMxLAB as they discuss the challenges and achievements of creating Vader Immortal: A Star Wars VR Series for the Oculus Quest. John Nguyen (Design Director), Te Hu (Senior Technical Artist), Ronman Ng (Lead Lighting Artist), Jeff Grebe (Lead VFX Artist), Jason Breneman (Lead Character TD), and Sarah Barrick (Production Manager) will discuss how they collaborated across multiple disciplines to bring the world of Star Wars to VR. From early tests to the finished project, they’ll offer insights on working with Oculus’ groundbreaking headset, and how they were able to improve efficiency and scope with every episode.

Takeaway

This presentation will share the strategies and techniques that ILMxLAB developed to realize the high-end ambitions of delivering Vader Immortal: A Star Wars VR Series on the Oculus Quest platform.

Intended Audience

The target audience is any developer, visual artist, production, or aspiring creator who is eager to develop for the platform, or for VR as a medium.