GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Entertainment VR/AR: Post-Mortem: 'Maroon', an Educational VR Experience

Johanna Pirker (Researcher, Graz University of Technology)

Location: Room 2010, West Hall

Date: Monday, March 16

Time: 3:00pm - 3:30pm

Pass Type: All Access Pass, VRDC Add On - Get your pass now!

Topic: VR/AR

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Developing educational experiences, which should be also engaging and interactive is a challenging task. Doing so on a platform, namely VR, which is constantly redefined and requires developers to explore interesting but intuitive forms of learning interaction is even more tough. Additionally, developers need to consider the requirements of two very different stakeholders - namely, learners and educators - while considering aspects such as fast onboarding, scalability in classrooms environments, security, and safety. This talk discusses lessons learned from developing the interactive VR learning platform "Maroon", which is currently introduced and evaluated in highschools. The talk will mainly analyze the challenges of designing, prototyping, and implementing an educational VR experience for learning STEM fields (such as physics) under significant budget and workflow constraints and discusses first experiences integrating such a platform in a classroom environment and iterating design workflows with young students in developing such an experience.


This talk summarizes insights from the design, development, and evaluation of educational learning experiences in VR to engage learners but also satisfy educators.

Intended Audience

This talk is for people interested in the design and development aspects of virtual reality experiences outside of typical entertainment applications.