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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience

Johanna Pirker  (Researcher, Graz University of Technology)

Date: Monday, July 19

Time: 10:50am - 11:20am

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Vault Recording: Video

Developing educational experiences, which should be also engaging and interactive is a challenging task. Doing so on a platform, namely VR, which is constantly redefined and requires developers to explore interesting but intuitive forms of learning interaction is even more tough. Additionally, developers need to consider the requirements of two very different stakeholders - namely, learners and educators - while considering aspects such as fast onboarding, scalability in classrooms environments, security, and safety. This talk discusses lessons learned from developing the interactive VR learning platform "Maroon", which is currently introduced and evaluated in highschools. The talk will mainly analyze the challenges of designing, prototyping, and implementing an educational VR experience for learning STEM fields (such as physics) under significant budget and workflow constraints and discusses first experiences integrating such a platform in a classroom environment and iterating design workflows with young students in developing such an experience.

Takeaway

This talk summarizes insights from the design, development, and evaluation of educational learning experiences in VR to engage learners but also satisfy educators.

Intended Audience

This talk is for people interested in the design and development aspects of virtual reality experiences outside of typical entertainment applications.