View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Laura E. Hall (Founder, Timberview Productions & Meridian Adventure Co.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Game Narrative Summit
Vault Recording: TBD
Audience Level: All
Real world immersive experiences, from theme parks, to Meow Wolf in Santa Fe, to Sleep No More in NYC, are exploding in popularity. These experiences can range in scale from intimate, one-on-one theater performances to hundreds of people moving through sequential escape room games or haunted houses. A well-crafted immersive environment has complicated mechanics and design choices working to invisibly convey stories, bestow agency, and move people through narrative worlds.
This talk is a technical discussion including case study examples about how real world environments are crafted to tell
stories, the psychology and cognitive behavior behind drawing people into a crafted world.
This session discusses topics relevant for people working in real-world or alternate reality game-making, as well as VR, AR, level design, puzzle design, narrative design, and world-building.