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Ryan Stevenson (Technical Artist, Super Bit Machine)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Esports Day
Vault Recording: TBD
Tournaments have been a big part of online-enabled games. From 'Halo' to 'Smash 4', to now today when it's said that online games have modes specifically for tournaments. This session will dissect various ways developers and communities have created methods for online tournaments, and use them to create an effective online tournament for your next competitive game. It'll look into various aspects such as streaming, spectators, third-party tools in order to create the best tournament experience for games in 1v1, 5v5 and battle royale genres.
Developers will be able to take insights from the communities of various different games so that they can either tweak their current online tournament modes, or create a mode for their upcoming games. Community members will learn how to use the tools at hand to host their own tournaments as well as stream them for their audience.
Developers of AAA and Indie competitive games, as well as tournament organizers and community members of competitive games.