Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Maemi Gabbert (Head of Programming, Formerly Cloud9)
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
Mae's lecture examines how early childhood development plays a major role in who develops into a professional gamer and why that matters to the question of "Why aren't there more women esports professionals". Using data collected from Western gamers across different ages, economic backgrounds, and level of play she begins to outline a map of how professional players reach game Mastery, the path of that journey, and where in the process young girls are getting a late start. She also looks into the future to postulate what it will take to see more female player professionals and when a significant shift of more female players may be seen.
Why building programs and shifting cultural norms away from gender stereotyping is beneficial to creating a more inclusive esports professional landscape.
Individuals interested in Esports organization, the esports and gaming development space, and educational programs would find this data informative and important.