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Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Who has the right to govern esports? Why do some countries have governing bodies and some do not? What are they? And just why does Mexico have two?
More importantly: What do they do? What should they do?
This talk focuses on the relation between esports and state, to give a top-down view on the way it manifests: how government's interface with competitive gaming, and the entities that have appeared throughout the years as regulators or governing bodies for developers, publishers, players, and competition.
Regulatory bodies vary in scope, from those that oversee esport leagues such as the Overwatch League to those that govern entire countries like KeSPA in Korea and JeSPA in Japan. Case examples from countries like Argentina, Japan, Mexico, Korea, China, Spain, etc. are provided to show the development so far, and how the future looks on the matter with the intent of raising awareness on their potential impact on industry issues such as immigration, compensation and the official recognition of players, events and organizations alike.
The intertwining of esports and the state is already a reality, and has been for some time. By sharing an overview on this issue through the years and regions, attendees will leave with more insight and working knowledge on industry trends on this ever-evolving relationship. We believe a knowledgeable community and industry is necessary to hold governing bodies more accountable for their growing participation in the space.
Anyone with a vested interest in the esports industry is welcome to attend. The panel will cover topics of specific relevance to event organizers, esports-oriented game developers and players (professional or amateur). Context will be provided for those less acquainted with the issues discussed, while also enriching the comprehension of those more familiar with them.