GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Esports Summit: Skill progression, visual attention, and efficiently getting good at esports

Dr. Anders Frank (Game Experience Researcher, Tobii)

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass - Get your pass now!

Topic: Esports

Format: Session

Vault Recording: TBD

Audience Level: All

While repeatedly playing competitive games will make you better at it, there are many ways to make gaming skills develop more efficiently. These ways come from understanding how skills are developed, such as mechanical and cognitive skills. A central and often overlooked aspect concerns awareness and attention, to see what is happening and what to do. Using a novel approach to trainers and metrics, by being aware how and where to look at the game, helps players maximize their performance.
Dr. Anders Frank and Thomas Papa explain in their talk how to consider skill development and how product offerings can be created to both esports pros and a large audience thirsty of stepping up their game. Drawing from examples from theorists, research, studies and ongoing MOBA esports training development they will share their vision to make players game more efficient.


Attendees will learn about skill development, expert performance and visual attention to see new perspectives on analytical tools and clever training practices.

Intended Audience

This talk is intended for developers, designers, and producers and anyone interested in shaping the eco-system of esports.