View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Catherine Litvaitis (Community & Marketing Manager, Armor Games Studios)
Location: Room 2001, West Hall
Date: Thursday, March 24
Time: 2:00 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!
Topic: Business & Marketing
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: Yes
Community management has coexisted with the rise of the Internet through online forums and web games. In particular, Neopets established itself as a pioneer in the field by integrating its community into every asset of the site—from an in-game guild system to transformative story-driven events and everything in between. In this talk, an experienced community manager will share the secrets to effective community management through the lens of this popular early 2000's virtual pet site and provide insight into how developers can implement these strategies in their own games.
Attendees will walk out with an understanding of effective community management and development strategies as well as ideas for improving their community strategies through the lens of a longstanding web game.
This talk is intended for community managers interested in learning more about how to supplement their current community strategies with learnings from the early days of the Internet and the games industry. At least some knowledge of CM as a discipline is recommended but not required.