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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Everything You Need to Build a Modern Cross-Play Enabled Game (Presented by Epic Games - Unreal Engine)

Simon Allaeys  (Senior Director of Epic Online Services, Epic Games)

Josh Markiewicz  (Lead Programmer, Epic Games)

Don Eubanks  (Online Services SDK , Epic Games)

Date: Tuesday, July 20

Time: 8:30am - 9:00am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Epic Games - Unreal Engine

Social relationships not only influence engagement, but how we play. Hear never-before-shared insights into gamers and their friendships, through the lens of Fortnite and Rocket League, as we break down why cross-play matters, what you need to build a cross-platform game, and how Epic Online Services can help studios usher in a cross-platform future.


In this talk you’ll learn about cross-platform, cross-play and cross-progression, and why these features matter. You’ll learn what you need to build a cross-platform game and how Epic Online Services can help you thrive in the cross-play future.

Intended Audience

This talk is designed for business development and technical leaders who want to understand the benefits of cross-play in regard to engagement, churn and spend. It will also provide a breakdown of the building blocks needed to build cross-platform games.