GDC 2025 Session Viewer
Evil By Design: Understanding Bias Through Game Creation
Tanjulia Akter (Software Engineer, Electronic Arts)
Natashia Tjandra (Research Director, Player and Employee Experience , Electronic Arts)
Faith McGee (Research Manager, Electronic Arts)
Location: Room 3001, West Hall
Date: Thursday, March 20
Time: 2:30 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Advocacy
Format: Lecture
Vault Recording: TBD
Audience Level: All
Takeaway
In this session, participants learn how to analyze the neuroscience of bias formation in the brain and their impact on narrative creation in game creation. Participants can apply bias prompts such as restraint bias, overconfidence effect, illusion of control, and model bias in AI to design a game narrative into game development and product development.
Intended Audience
No experience is needed, but attendees should come with a basic knowledge of biases in product development or gaming and be prepared to have the most absolute fun during this engaging learning experience. Anyone who would like to learn how to mitigate biases in games is welcome.