Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Jeremiah Grant (Technical Product Manager, Epic Games)
Date: Tuesday, July 20
Time: 3:30pm - 4:00pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Vault Recording: Not Recorded
Learn how to leverage the new workflows and rigging/animation authoring tools in Unreal Engine including Control Rig and Sequencer. By working in context, artists can stay close to their creations without having to bounce between software packages, making it easier to iterate quickly inside Unreal Engine. Find out how.
Attendees will learn how to build more sustainable character workflows when working with the animation authoring capabilities in Unreal Engine.
This talk is intended for animators, riggers, technical artists, gameplay designers, and anyone interested in learning about the latest animation authoring techniques in UE5.