View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Shi Kai Wang (Art Director, Bungie Studio)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
Destiny as a 10 year franchise evolved from a slender box modeled game with RPG mechanics to the current behemoth of an action MMO that spans 8 large expansions and double digit seasonal content. The development team that creates the art for the Destiny Franchise had to also evolve to meet the demands of the game, appetite of the player, and ultimately the shifting landscapes of the industry. This talk with take a deep dive into the different art decisions, philosophies, and ideas, along with constraints and directions to continue to keep the Destiny franchise on players' minds and relevant to the gaming universe.
Learnings will include how to strategize art direction and production decisions/constraints to successfully ship against deadlines for content in a Live game. Making creative art choices that extends the life of your IP and continues to keep your game relevant to players.
For game art developers who are interested in understanding what it takes to create content for games as a service. This will also benefit art folks who are looking to extend the longevity of their IP through strategic art decisions and production processes.