View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.
GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!
Richard Oud (Gameplay Animation Director, Guerrilla Games)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: Yes
'Horizon Forbidden West' is the latest game created by Guerrilla and is the sequel to 'Horizon Zero Dawn' published in 2017. The animation team worked hard to produce new mechanics, features and enemies for Aloy's new adventure. In this session, Richard Oud (Gameplay Animation Director) will cover an in-depth look at the supporting animations and systems that drive these topics, ranging from player mechanics, robotic creatures and human enemies defining the core gameplay experience of Horizon Forbidden West. A strong focus lies on the team keeping close watch of the character personalities and background story during development to make sure it fits the visual language established in Horizon Zero Dawn.
Attendees will gain insight and understanding of the development process of the Guerrilla animation team. Participants will leave this talk with a clear picture of the research, workflow, tools and resources that are used to develop a AAA open world game
The target audience would be anyone interested in the overall development of Horizon Forbidden West with a strong focus on animation, art, storytelling and game design. Next to lots of visuals the presentation also contains examples of technical implementation for programmers or coders