GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Evolving the 'Horizon' Series: Animating Believable Robots and Characters

Richard Oud  (Gameplay Animation Director, Guerrilla Games)

Location: Room 2006, West Hall

Date: Friday, March 25

Time: 1:30 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass, All Access Online Only Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Vault Recording: Video

Audience Level: Yes

'Horizon Forbidden West' is the latest game created by Guerrilla and is the sequel to 'Horizon Zero Dawn' published in 2017. The animation team worked hard to produce new mechanics, features and enemies for Aloy's new adventure. In this session, Richard Oud (Gameplay Animation Director) will cover an in-depth look at the supporting animations and systems that drive these topics, ranging from player mechanics, robotic creatures and human enemies defining the core gameplay experience of Horizon Forbidden West. A strong focus lies on the team keeping close watch of the character personalities and background story during development to make sure it fits the visual language established in Horizon Zero Dawn.


Attendees will gain insight and understanding of the development process of the Guerrilla animation team. Participants will leave this talk with a clear picture of the research, workflow, tools and resources that are used to develop a AAA open world game

Intended Audience

The target audience would be anyone interested in the overall development of Horizon Forbidden West with a strong focus on animation, art, storytelling and game design. Next to lots of visuals the presentation also contains examples of technical implementation for programmers or coders