Calvin Gu (Senior Technical Artist, Tencent)
Location: GDC Partner Stage, Expo Floor, North Hall
Date: Thursday, March 23
Time: 10:30 am - 11:00 am
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Production & Team Leadership
Format:
Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
This session seeks to address the problems developers face with old-fashioned formats and tool sets, and how Omniverse and USD can improve the game development pipeline. It will provide guidance on how to develop a proprietary Unreal workflow supported by Omniverse live-layers, and illustrate how multiple artists and machines can collaborate in real-time.