GDC 2025 Session Viewer
Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation System
Marielle Fox (Lead Environment Artist, Red Hook Studios)
Colin Towle (Founder / Programmer, 2Blocks)
Location: Room 2005, West Hall
Date: Wednesday, March 19
Time: 9:00 am - 10:00 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Visual Arts
Format: Lecture
Vault Recording: Video
Audience Level: All
Takeaway
Attendees will learn about the art direction-lead approach of Darkest Dungeon 2's procedural generation system, and what made it so unique. They will also receive an in-depth look into the various other proc gen systems that were constructed before arriving at the game's current iteration. The audience will bear witness to how this treacherous journey forged a powerful cross-discipline relationship that enabled an incredible procedural system and an even better game.
Intended Audience
This is for game developers of all experience levels, particularly artists and programmers who are interested in cross-department skills and relationships. This session will also appeal to fans of Darkest Dungeon, who would like a behind the scenes look at the development of the sequel. No prior knowledge is required.