GDC + VRDC 2019 Session Scheduler

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Experimental AI for Games

Nicole He (Creative Technologist, Independent)

Max Kreminski (PhD Student, UC Santa Cruz)

Imre Jele (Chief Creative Office and Co-founder, Bossa Studios)

Phoenix Perry (Lecturer, Goldsmiths University)

Gabriella Barros (AI Researcher, modl.ai)

David Dodero (Head of Operations, Lyrebird.ai)

Location: Room 2002, West Hall

Date: Tuesday, March 19

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: AI Summit

Format: Session

Vault Recording: Video

This session offers six rapid-fire demos of new AI applications in games, with speakers from indie, academic, and industry backgrounds. It'll look at projects that use new technical solutions, offer new tools to developers, or use existing techniques in new ways. Topics include machine learning approaches to voice generation; supervised learning tools for working with sensor data; novel applications of speech to text and intent recognition; procedural narrative systems; games generated from online data sources; and fresh design thinking around AI-driven player experiences.

Takeaway

Audience members will get a view of new areas of technology and design opened by experiments in AI.

Intended Audience

All levels of game developers interested or working in AI.