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Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.

Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.

Experimental Gameplay Workshop

Maria Mishurenko  (Game Designer & Co-Founder, Synesthetic Echo)

Patrick Traynor  (Game Developer, Independent)

Rachel Theil  (Technical Artist, Puzzsoft)

Matt Stark  (Game Developer, Independent)

Justin Sales  (Program Director, National Student Leadership Conference)

Anselm Pyta  (Director, Studio Seufz)

Sam Polglase  (Senior Engineering Manager, Schell Games)

Olive Perry  (Indie Developer, Wickworks)

Shawn Patton  (Principal Designer, Schell Games)

Daniel Benmergui  (Designer, Storyteller)

Christopher Cinq-Mars Jarvis  (Developer & Designer, Cinq-Mars Media)

Michal Hupka  (Lead Designer, Breda University of Applied Sciences, Creative Media & Game Technologies)

Robin Hunicke  (CEO, Funomena)

Michael Guattery  (Technical Artist, Puzzsoft)

Guy-Gianno Garcia Hoelen  (Producer, Breda University of Applied Sciences, Creative Media & Game Technologies)

Gwen Frey  (President, Chump Squad)

Josh Delson  (Game Developer, Independent)

Gordey Chernyy  (Game Designer & Co-Founder, Synesthetic Echo)

Date: Thursday, August 6

Time: 10:00am - 10:45am

Pass Type: Conference Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

The Experimental Gameplay Session, which debuted games like 'Katamari Damacy', 'flOw', 'Braid', 'Portal' and 'Storyteller', is back for its 18th year at GDC! In this fast-paced, game-packed session, panelists will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defy conventions and traditions in search of new genres and ideas, this session aims to ignite the imagination of all game makers. Come see what's happening in the world of Experimental Gameplay, and be inspired!


This session gives developers who are interested in experimenting with games as an expressive and artistic medium: a high-energy format for demonstration, discussion and inspiration. It encourages the process of gameplay experimentation, encouraging developers to strike out in search of new audiences and exposing the industry at large to new ideas that it can nurture to fulfillment. Attendees will see many provocative, experimental games from the past year, learn about new areas of gameplay exploration, and hopefully, get inspired and excited to go out and make new games that expand the potential and audience of their medium!

Intended Audience

Everyone who wants to be inspired by the edgiest of game design in the world.