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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Experimental Gameplay Workshop

Kai Karhu  (Game Designer & Educator, Independent)

Julián Cordero  (Gamedev, Solimporta)

Aaron C Gaudette  (Game Designer, Independent)

Tatiana Vilela dos Santos  (Game Designer & Artist, MechBird)

Sebastián Valbuena  (Artist + musician, Independent)

Vanessa Freudenberg  (Co-Founder & Chief Architect, Croquet)

Brian Upton  (Chief Creative Officer, Croquet)

Bria Davis  (Community Director, The Game Band)

Stephen Bell  (Narrative Designer and Writer, The Game Band)

Robin Hunicke  (Co-Founder & CEO, Funomena)

Carol Mertz  (Game Designer, Insatiable Cycle LLC)

Nick Walton  (CEO / Cofounder, Latitude)

Eryk Kopczyński  (Assistant Professor, University of Warsaw)

Ewoud van der Werf  (Game Developer / Technical Artist, Self Employed / Independent)

Gaël Bourhis  (Artist, None)

Steve Marinconz  (Game Designer, Independent)

Daniel Benmergui  (Designer, Storyteller)

Date: Thursday, July 22

Time: 8:30am - 10:30am

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Vault Recording: Video

The Experimental Gameplay Session, which debuted games like 'Katamari Damacy', 'flOw', 'Braid', 'Portal' and 'Storyteller', is back for its 19th year at GDC! In this fast-paced, game-packed session, panelists will showcase a selection of surprising and intriguing prototypes made by innovation-minded game developers from all over the world. By demonstrating games that defy conventions and traditions in search of new genres and ideas, this session aims to ignite the imagination of all game makers. Come see what's happening in the world of Experimental Gameplay, and be inspired!

Takeaway

This session gives developers who are interested in experimenting with games as an expressive and artistic medium: a high-energy format for demonstration, discussion and inspiration. It encourages the process of gameplay experimentation, encouraging developers to strike out in search of new audiences and exposing the industry at large to new ideas that it can nurture to fulfillment. Attendees will see many provocative, experimental games from the past year, learn about new areas of gameplay exploration, and hopefully, get inspired and excited to go out and make new games that expand the potential and audience of their medium!

Intended Audience

Everyone who wants to be inspired by the edgiest of game design in the world.