GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Exploring the Tech and Design of 'Noita'

Petri Purho (Programmer, Nolla Games)

Location: Room 2005, West Hall

Date: Tuesday, March 19

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

'Noita' is a rogue-lite set in a procedurally generated physics based destructible world. In this talk, co-creator Petri Purho talks about the technical details of the physics engine, including scaling up the falling sand simulation to support large continuous worlds and integrating destructible rigid body physics, while demonstrating the emergent physics based gameplay.

Takeaway

Attendees should come away from this talk having learned pros and cons of writing your own engine, understading how technology can enable new kinds of gameplay, and a look at a novel approach for physics simulation in games.

Intended Audience

Programmers and designers with an interest in systemic games.