Chris Fowler (Principal Engineer, Sledgehammer Games)
Location: Room 2010, West Hall
Date: Friday, March 24
Time: 10:00 am - 11:00 am
All Access Pass, Core Pass
Vault Recording: Video
Audience Level: All
This session presents an overview of On-Demand Texture streaming technology for Call of Duty, up to and including 2022's Modern Warfare 2. This system significantly reduces the install size of a Call of Duty title while retaining high-quality image quality and low latency multiplayer experience.
Sledgehammer Games' Principal Engineer Chris Fowler goes into how they split texture assets for packaging into the title vs. streaming via CDN, and how they download some content on demand as you encounter it from a CDN near the user.
Attendees can expect to understand ways they could potentially reduce improve their first time user experience while maintaining a very high level of quality for the users' content. They will also understand what metrics they should look to track while approaching this method and also the reasons why we chose to do it.
This is for all content creators, producers, and engineers who are looking to extend their current titles graphics fidelity without comprising on download size or patch size for the user. While also learning about some of the system limitations we encountered they will have the avoid with this approach.