Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Carl Schmidt (Senior Director of External Development, Zynga)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
External Development, or Outsourcing as it is commonly referred, plays a huge role in the game development industry and with it comes a huge amount of challenges. The External Development Roundtable is a moderated forum discussion surrounding external development topics which are mainly generated by the participants. Whether it's team/leadership buy-in, career growth, best practices, vendor relations, pandemic contingency planning, etc. this roundtable will provide a forum for questions, ideas and solutions from industry peers on the front lines of external development. Attendees from all experience levels and disciplines are welcome and will benefit from the discussion. Attendees are strongly encouraged to participate in the discussion.
Attendees should leave with an increased awareness of the challenges and solutions that come with external development and how different studios and service providers approach these challenges. They will have a better understanding of external development which they can apply to their studio's pipeline for more successful external engagements.
The primary audience for this session are game developers, outsource managers and studio team leadership across all disciplines as well as service providers who are interested in candidly discussing topics related to the challenges of Outsourcing and External Partnerships.