View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
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Carl Schmidt (Senior Director of External Development, Zynga)
Location: Room 215, South Hall
Date: Wednesday, March 23
Time: 10:30 am - 11:30 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Production & Team Management, Visual Arts
Format: Roundtable
Viewing Experience: In-Person
Vault Recording: Not Recorded
Audience Level: Yes
External Development, or Outsourcing as it is commonly referred, plays a huge role in the game development industry and with it comes a huge amount of challenges. The External Development Roundtable is a moderated forum discussion surrounding external development topics which are mainly generated by the participants. Whether it's team/leadership buy-in, career growth, best practices, vendor relations, etc. this roundtable will provide a forum for questions, ideas and solutions from industry peers on the front lines of external development. Attendees from all experience levels and disciplines are welcome and will benefit from the discussion. Attendees are strongly encouraged to participate in the discussion.
Attendees should leave with an increased awareness of the challenges and solutions that come with external development and how different studios and service providers approach these challenges. They will have a better understanding of external development which they can apply to their studio's pipeline for more successful external engagements.
The primary audience for this sessions are game developers, outsource managers and studio team leadership across all disciplines as well as vendors who are interested in candidly discussing topics related to the challenges of Outsourcing and External Partnerships.