GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

External Development (Outsourcing) Roundtable

Carl Schmidt  (Senior Director of External Development, Zynga)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Management, Visual Arts

Format: Roundtable

Vault Recording: TBD

Audience Level: Yes

External Development, or Outsourcing as it is commonly referred, plays a huge role in the game development industry and with it comes a huge amount of challenges. The External Development Roundtable is a moderated forum discussion surrounding external development topics which are mainly generated by the participants. Whether it's team/leadership buy-in, career growth, best practices, vendor relations, etc. this roundtable will provide a forum for questions, ideas and solutions from industry peers on the front lines of external development. Attendees from all experience levels and disciplines are welcome and will benefit from the discussion. Attendees are strongly encouraged to participate in the discussion.

Takeaway

Attendees should leave with an increased awareness of the challenges and solutions that come with external development and how different studios and service providers approach these challenges. They will have a better understanding of external development which they can apply to their studio's pipeline for more successful external engagements.

Intended Audience

The primary audience for this sessions are game developers, outsource managers and studio team leadership across all disciplines as well as vendors who are interested in candidly discussing topics related to the challenges of Outsourcing and External Partnerships.