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Keith Knight (Accessibility Advocate, Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: UX Summit
Vault Recording: TBD
Audience Level: All
Keith Knight shares his 25 years of gaming with a physical disability. His story begins with his journey to discover a way to play games, which traverses 9 assistive devices. Keith explores 'Shadow of the Tomb Raider', 'Destiny 2', 'Overwatch', and 'League of Legends' to break down what they get right and wrong with accessibility. Keith closes with his hopes for the future of accessible gaming and how the industry can level-up accessibility.
The talk offers a thorough understanding of 9 assistive devices for gamers, an accessibility analysis of recent releases, and what is needed for the industry to level-up accessibility. Attendees can expect to leave with a better understanding of the best practices for accessibility and assistive devices.
Do you like games? Do you want your designs to be accessible? Do you like creating inclusive games and communities? Then you belong here.