View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Location: Room 2005, West Hall
Date: Tuesday, March 19
Time: 11:20am - 12:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: All
Failure often teaches you so much more than success. This annual session of rare honesty and transparency is dedicated to developers willing to open up about failures in their work, giving space for you to celebrate and learn from both the ups and the downs of independent game development. This year, Charley Price will discuss the deletion of all the Skullgirls Mobile user data (and how they recovered), Juan de la Torre will talk about a contract he should not have signed, and Jon Remedios will talk about his struggles with mental health during the development of 'Shoot Shoot Mega Pack'.
Learn from three different mistakes made, and use their lessons to improve your own process (technical, financial, or mental).
Any independent developer must contend with a potential to fail their game in a myriad of ways. These lessons, in their specificity and honesty, will allow anyone with an open heart to improve themselves.