Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Laura Higgins (Director of Community Safety & Digital Civility, Roblox)
Robin Hunicke (Co-Founder, Funomena)
Anat Shperling (Co-founder & CEO, Toya)
Ashley Scott (3D & Environment Artist , Roblox)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
In the past year of physical distancing, people have been increasingly turning to the Metaverse to socialize and connect with existing friends and family members, as well as find new communities where they feel like they belong. The need for inclusive content and environments that represent diverse voices and points of views has never been greater. In this conversation, game industry experts and developers from Roblox, Funomena and Toya will discuss the importance of creating content with diverse perspectives, and representation from a global demographic, how to develop a sense of belonging for all users through content creation, and inspire the gaming industry to set new standards for diversity and inclusivity.
Audiences will learn about increased focus on embedding diversity and inclusivity as part of content design, and how it impacts global communities in games and beyond. The talk will also inspire the industry to set higher standards for inclusive content and experiences.
The intended audience is gaming and entertainment industry experts, developers and game designers, community managers and safety experts.