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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Fair Play Summit: Douglass Knew it and Now You Do, Too

Farley Chery  (Associate Professor & Founder, Rigs of Color, Worcester Polytechnic Institute)

Location: Room 3016, West Hall

Date: Tuesday, March 21

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Vault Recording: Video

Audience Level: All

This session looks at the Rigs of Color project and the allies who helped the project more than double the characters of color available to the public. Diversifying the industry and improving representation is not expensive, doesn't require being up to date on the latest science, nor does it need to be a time suck. It can bring joy. Individual actions can be as impactful as the work of prominent advocacy groups.

As companies declare in carefully crafted statements, "Diversity matters; we are doing it." It is easy to get lost in trying to fix every aspect of the issue.This session looks at what breaking into the industry looks like and what changes can be made to get capable workers who believe in inclusivity.


Attendees will learn to advocate as individuals highlighting actions they could take on the conference floor, in their hotel lobby, and when they get back home to their studios. Actionable advocacy can be mutually beneficial across organizations and some small changes and behaviors that benefit the entire industry.

Intended Audience

This is for anyone interested in representation and the pitfalls of representational tropes. While some historical context is given, the primary audience for this session is industry professionals, educators, and recruiters who love games and want to grow the medium through inclusivity.