Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Weszt Hart (Head of Player Dynamics, Riot Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: TBD
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Disruptive behavior in games has historically been a post-launch consideration. However, as our understanding of this space has grown, so has the need to focus earlier in development on Player Dynamics design in order to avoid producing systems which inadvertently contribute to player-to-player friction. To help this talk will introduce new tools that Riot Games has been developing for evaluating the negative and positive behavioral potential of existing features and intentionally designing for specific behaviors.
Attendees will leave with useful language for discussing disruption, harm, and positive behavior in games; an understanding of how an early focus on Player Dynamics design can both reduce disruptive behavior and unlock opportunities; as well as a toolkit for evaluating features for behavior influence potential.
This talk is aimed at designers and producers interested in the problem of how we intentionally design for more successful player-to-player interactions while reducing the likelihood of disruptive behavior. Basic understanding of Player Dynamics will be helpful, but not necessary.